Games
Pixel Palace Arcade
Every cabinet is a doorway, and the carpet probably knows secrets.
Pixel Palace Arcade is a 2.5D adventure where the arcade is part playground, part maze, and part prize-counter daydream.
What it is
The project combines an explorable hub, arcade cabinet games, rewards, progression, and a larger adventure wrapped around the arcade.
What makes it Brawnze Works
The goal is a shared arcade for blind and sighted players, where sound, readable visuals, and non-visual play are designed together.
What's next
Next comes a cleaner arcade loop, stronger cabinet variety, better screenshots, and the production polish a wider release deserves.
A closer look
How it comes to life.
A few details about what the project feels like in use and what gives it its own shape.
The arcade is the adventure
The hub is meant to feel like a place with characters, secrets, machines, rewards, and reasons to come back.
Cabinets with their own personalities
Ferocity, Neon Pizza Panic, Ring Rumble, Pinball Paladin, and Out of Order each point toward a different arcade flavor.
Designed for more ways to play
Sound, readable visuals, spoken feedback, and clear rules are part of the game’s identity, not a separate mode.
A look inside
Pinball Paladin cabinet
The cabinet art gives the project a real arcade personality.