Accessibility from the start
Screen-reader support, keyboard control, clear labels, and non-visual feedback belong in the earliest design conversations, where they can shape the whole experience.
About Brawnze Works
Based in Eagle Mountain, Utah, Brawnze Works is a small independent software design studio. Our focus is on creating experiences that are solidly structured, thoroughly supported, and genuinely enjoyable. Our projects run the gamut: games for blind and visually impaired players, accessibility auditing services, online educational platforms, music and audio software, and everyday utilities. The common thread is care and attention to detail.
The standard
A Brawnze Works project should meet people halfway. Menus need to be predictable. Audio needs to carry meaning. Text needs to be clear. Keyboard paths should feel natural. Visual design should help without becoming the only way to understand what is happening.
The studio is shaped by a visually impaired founder, so accessibility is not an abstract value here. It comes from lived experience, practical frustration, and the belief that better design is required.
How the work is shaped
The products are different on purpose. The habits behind them stay familiar.
Screen-reader support, keyboard control, clear labels, and non-visual feedback belong in the earliest design conversations, where they can shape the whole experience.
Audio can orient, reassure, warn, reward, and make a world feel alive. When sound is part of a project, it has a job to do.
Useful software earns trust by reducing friction. The point is not to show off the machinery; it is to help someone do the thing they came to do.
The work
Guidepost Accessibility helps teams work through real barriers. Interactive Electrical Lab gives electrical training a safer place to practice. Lantern, Cellular, Surf and Turf Wars, Pixel Palace Arcade, and Grillborne each approach play from a different angle. Harmonistics brings that care to music-making, and Calorie Flow brings it into daily life.