Games
Lantern
A quiet lantern for loud text worlds.
Lantern is a native Mac client for MUD players who want the room text in front and the client doing the quiet work.
What it is
It handles text-world connections, transcripts, commands, world profiles, and player tools with a workflow designed for keyboard-heavy play.
What makes it Brawnze Works
VoiceOver is part of the foundation, so the client is being designed around clear output and low-friction control instead of visual leftovers.
What's next
Next comes more player testing, clearer onboarding, and a smoother path toward broader prerelease use.
A closer look
How it comes to life.
A few details about what the project feels like in use and what gives it its own shape.
A calm window into fast text worlds
Lantern is designed to keep room text, commands, and play history close at hand without making the player fight the client.
VoiceOver belongs in the center
The client is being shaped around readable output, keyboard control, spoken state, and fewer moments where the player has to guess what changed.
World tools without losing the room
Profiles, shortcuts, aliases, triggers, and sound cues are being tuned so the game stays in focus while the client does the quiet work.
A look inside
Mac app icon
The handheld lantern mark matches the app splash identity.